Draka
Draka is a two player monster brawling game set in a fully destructible Soviet city. The game was created by myself and two teammates, Justus Bloy and Jordon Duncan, over a three month period. My duties included: creating a destruction simulation system, gameplay programming, AI, shaders, particles, and optimization - including a physics management system and object pooling to keep smooth performance with many dynamic objects on screen. You can download the game here (requires at least one controller to play).

River Race
I recently participated in the Unreal Games Fellowship. This is a preview of my submission, currently with the working title River Race. The game will be playable at the upcoming Unreal Fest 2025 in Orlando!
Slasher
A side project with a friend exploring a dynamic slashing mechanic with real time mesh slicing. Made with Godot.
Cosmic Vortex
This is a prototype of an old-school tube shooter. The levels and level transitions are created procedurally at runtime based on input textures. Music is Odyssée by Tommy.